I'm a software developer and graduate student based in Orono, Maine. I enjoy creative coding; I've done projects all over the place, from fluid simulation to articulatory speech synthesis to cellular automata. I like learning new things. Someday, I'd like to present at SIGBOVIK or SIGGRAPH.
Currently, I'm working toward my Master's degree in Spatial Information Science and Engineering. My work focuses on the use of augmented reality technology to help people with age-related visual impairments with spatial navigation.
Most of my work is open source and available at my GitHub page.
I've worked with a variety of languages and tools during my time at the VEMILab, and have worked extensively with Unity. Much of my time has been spent making various VR hardware communicate properly with Unity and other platforms. My academic work includes VR experiment design for human trials. I'm effective both independently and in a team as well as remotely, and have worked in teams using Scrum and Kanban methodologies.
Don't see the skills you want? I'm a very fast learner. Give me a few weeks and I'll be ready to go.
Platforms: Unity, Git, iOS, OpenFrameworks, Cinder
Frameworks: Node, OpenCV, OpenGL
Domains: Virtual Reality, Augmented Reality, Graphics Programming, iOS Development, Front-End Web Development
VR / AR / Web / iOS / everything else developer at the Virtual Environment and Multimodal Interaction Laboratory
Graduate Assistant, Computer Science Department, University of Maine
Interactive Kiosk - Sea What Grows Exhibit - Maine Discovery Museum
VR Installation - Maine Discovery Museum
B.S. Computer Science - Spring 2015, University of Maine
M.S. Spatial Information Science and Engineering - October 2017 (expected), University of Maine