I'm a software developer and graduate student at the University of Maine studying Spatial Information Science and Engineering. My current research interests are in computer vision and augmented reality's potential for helping overcome difficulties with sensory perception.
I work at the Virtual Environment and Multimodal Interaction Laboratory, where I write software for virtual reality, augmented reality, and computer vision in research and interactive contexts. I work a lot with Unity and OpenCV. Visit About Me to learn more about what I know.
Some things I've worked on:
Kino - My graduate thesis project. A hardware and software platform that allows researchers to experiment with computer vision techniques on wearable AR headsets without needing to know about threading, GPU computation, camera synchronization, and so on.
Morpho / Liquid Math - An interactive simulator for reaction-diffusion systems. Available on iOS and macOS.
Shiro - A manga / comic reader for iOS
Virtual Reality Driving Simulator - I was awarded three consecutive Center for Undergraduate Research grants spanning two years to pursue this work, which sought to study the effects of Age-Related Macular Degeneration on driving ability. The work involved creating a VR driving simulator, as well as an automated test environment using this simulator that evaluates subject driving performance with and without simulated eye disease.
Installations at the Children's Discovery Museum in Bangor, Maine